W.I.T.S: What Is The Scripture is a different approach. It is a fast-paced card game built around Bible knowledge, developed by SFM International, the same team behind the award-winning sentence-building game WITS: What Is The Sentence. It brings the same timed, competitive energy to Scripture learning, resulting in a game kids actually want to play again.
What Is W.I.T.S: What Is The Scripture?
W.I.T.S: What Is The Scripture is a Bible-themed word and trivia card game designed for kids, families, homeschool groups, and Sunday school classes. Players use letter cards to build words and phrases connected to Bible verses, characters, and stories, all within a 45-second time limit. The ticking timer and surprise card mechanics keep every round unpredictable and energetic.
The game is designed to make Scripture memorization feel like competition rather than study. Kids absorb Bible knowledge through repeated play without any sense that they are sitting through a lesson. It works as a standalone family game and just as well as a group activity in a Sunday school or homeschool setting.
What's in the Box
Every component in the box serves a specific role in the game. Here is the full breakdown of what is included:
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33 Action Cards that add variety and excitement to each round
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22 Consonant Cards used to build words and phrases
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6 Vowel Cards to complete words and Biblical expressions
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9 Pull Cards that introduce surprise elements into gameplay
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1 Sand Timer set to 45 seconds to keep the game fast and challenging
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1 Instruction Sheet with clear, easy-to-follow rules
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1 Character List featuring important biblical figures
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Scoring Sheets to track progress and results across rounds
The Character List is a particularly useful inclusion. It gives younger players a reference point for less familiar biblical figures, which lowers the barrier to entry without making the game feel easy for older players who know their Scripture well.

How to Play
The core mechanic is straightforward. Players draw Consonant and Vowel cards and use those letters to form a word or phrase connected to a Bible verse, biblical character, or Bible story. Every round runs against the 45-second sand timer, so there is no waiting around for a slow player to think. The pace is the point.
Action Cards introduce different rules and challenges each turn, keeping rounds from feeling repetitive. Pull Cards add surprise elements that shift the direction of a round unexpectedly. Both card types mean that even experienced players cannot rely on the same strategy every time, which keeps the game engaging across multiple sessions.
Scoring Sheets track points across rounds, giving the game a cumulative structure that rewards sustained Bible knowledge rather than a single lucky round. The Instruction Sheet is written to be easy enough that a child can read and explain the rules to other players without adult help.
What Kids Learn While Playing
The learning that happens inside W.I.T.S: What Is The Scripture is active rather than passive. Kids are not sitting and listening. They are pulling from memory, constructing words under pressure, and making connections between letters and biblical knowledge in real time. That kind of active recall builds retention far more effectively than reading a passage once and moving on.
SFM International highlights several key benefits the game delivers. It motivates children to read Scripture more deeply between sessions, because players who know more Bible content perform better. It builds vocabulary through the word-construction mechanic. It strengthens rapid thinking and decision-making under time pressure. And the group format promotes cooperative and competitive social skills at the same table.
The Character List ensures kids who are newer to the Bible are not left out. They can reference it during play and gradually absorb biblical figures and their stories through repeated encounters in the game rather than through formal memorization drills.
Who It Is For
Families at Home
W.I.T.S: What Is The Scripture works well as a family game night option for households that want a faith-based activity with genuine competitive energy. The 45-second timer keeps sessions moving, and the mix of card types means adults and children are not playing at wildly different difficulty levels. Parents who know Scripture well will have an advantage on deeper questions, but the letter-construction mechanic means younger players with creative word-building skills can hold their own.
Sunday School and Youth Groups
The game is explicitly designed to work in group settings. Sunday school teachers and youth leaders will find it requires minimal preparation beyond setting out the cards. It runs without adult facilitation once the group understands the rules, which frees the teacher to observe and engage rather than manage. The Scoring Sheets make it easy to run the game as a class competition across multiple weeks, which builds ongoing motivation to study scripture outside of sessions.
Homeschool Families
For homeschool families incorporating the Bible as a core subject, W.I.T.S: What Is The Scripture gives structure to what can otherwise feel like informal devotional time. The game creates a clear beginning, middle, and end to a session, and the scoring system provides a measurable record of engagement and knowledge growth. It also works across a wide age range in the same session, which matters in homeschool households where siblings of different ages often share learning time.
Get W.I.T.S: What Is The Scripture
W.I.T.S: What Is The Scripture is available now directly from SFM International. Order today and get it delivered to your home, Sunday school, or classroom.
Buy W.I.T.S: What Is The Scripture at sfmintl.com today.
Frequently Asked Questions
What age is W.I.T.S: What Is The Scripture Suitable for?
The game works best for children who can read independently and have some basic familiarity with Bible stories, typically from around age seven or eight and above. The included Character List helps younger or newer players keep up, while the timed competitive format keeps older children and adults genuinely challenged.
How many players can play at once?
The game is designed for small to large groups, making it practical for both family settings and Sunday school or homeschool classes. The group format is one of its strengths, as the competitive element scales naturally with more players in the room.
Does a child need to know the Bible well to enjoy the game?
No. The Character List included in the box provides a reference for biblical figures, so players who are newer to Scripture are not locked out. The game is designed to build Bible knowledge through play rather than require it upfront. Children who play regularly tend to develop deeper Scripture familiarity naturally over time.
Is it suitable for Sunday school use?
Yes. SFM International lists Sunday school as one of the primary settings the game is designed for. It requires no technology, no projector, and no complex setup. The Scoring Sheets allow teachers to run it as an ongoing class competition, and the rules are clear enough for children to run rounds themselves once they understand the game.
Is this game related to WITS: What Is The Sentence?
Yes. Both games are developed by SFM International and share the same core mechanic of using letter cards to construct words under a timer. What Is The Scripture applies that mechanic specifically to Bible knowledge, while What Is The Sentence focuses on general sentence-building and vocabulary. Families who enjoy one game tend to enjoy both.